Continuation of the original Ferram Aerospace mod. Updates the aerodynamics model to one much more accurate to the real world. These mods add more realism to the game, moving it closer to real-world space operations while often making it more difficult to play in some ways.įerram Aerospace Research Continued (FAR) Fully compatible with DMagic Orbital Science, Kerbal Inventory System and many life support mods. Modular parts mod for building custom service modules. Successor to the original KW Rocketry mod.Īctually 6 separate mods instead of a single mod, these mods add numerous high-tech features such as advanced electric engines, nuclear reactors, solar panels, large building pieces, and much more.Īdds a vanilla-friendly life support system and penalties, with consumables (Snacks) and different parts to store and produce them.Ī collection of assorted spaceship and rocket parts inspired by the soviet space program. Parts which can be used to help build remote outposts on other bodies.Ī parts collection for rockets, many inspired by real-life designs. Works with vanilla and integrates well with Near Future TechnologiesĪ set of parts for linking together spacecraft or moving parts around on them during missions.Īdds an inventory system and parts of different sizes to transport objects and parts on. A good free substitute for the Breaking Ground expansion.Įxpands the tech tree to cover more exotic types of energy and propulsion.Įxpands the nuclear-powered propulsion roster by adding eight new engines, which come in different standard sizes. This mod provides pretty optimistic but generally viable spacecraft technologies.Ī collection of parts for creating fighter planes and especially biplanes.įlexible joints and articulation which allow spacecraft to contain moving parts and change during missions. These mods add new components for building vehicles.Ī collection of parts for building large spaceplanes. : Those mods are well integrated into the Career Mode tech tree.This incomplete list contains some major mods or addons for Kerbal Space Program. For an exhaustive list, see here on the forums.įor instructions on how to install these mods and addons, please refer to the addon page. Good luck.This incomplete list is not intended to be exhaustive. but since we couldn’t find an expert anywhere around here, we’re handing them to Jeb. If designing missions sounds like more fun than flying them to you, there’s no shame whatsoever in handing the controls to an expert. MechJeb doesn’t let an underpowered rocket reach orbit, and it won’t give you infinite fuel. Some purists insist that using MechJeb is “cheap” or “cheating.” To them, I say nonsense. MechJeb can do it all, from extra-planetary insertion burns to docking maneuvers. Allowing a computer autopilot to take over your piloting tasks is ideal for anyone with a solid flight plan and great engineering skills, but without the rock-steady hands it takes to carefully touch 80 tons of steel onto alien soil. It gives you a ton of extra flight data so you can see all the information you need to fly perfect missions by hand.īy far the most famous and most popular KSP mod in existence is the mechanical Jebediah, or MechJeb. DMagic Orbital Science: Probe and Rover Packĭon’t forget: If you really do think that MechJeb is cheating, try Kerbal Engineer. If you’re building a space station in orbit, for example, you either need the cash to build multiple ships at once or you need to plan for the first module to orbit for a few months before the second module can join it. It also forces you to plan ahead, designing and sending new ships into the construction pipeline weeks or months before you’re ready to launch. The more complex the ship, the longer it takes to build. Time is paused while you tinker with design of a new ship, and only begins when you click “launch,” meaning every ship is built instantly. Every second of spaceflight is added to the overall game clock, which tells the game where every planet and ship is in space. One of the quirks of KSP is that it keeps track of time. Simulate a few times, then when you’re happy with it, build it for real. Don’t forget: You can “simulate” a ship to see how it flies without waiting for the actual construction time.
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